It presents players with the same heavily-scripted shooting gallery that must be navigated at the game's sloth-like pace one full of the standard euphemisms and jargon, easy turret and driving sequences, stealth and foot chases, thunderstorms and deserts, "shocking" twists and betrayals, stereotypes and bloodlust. Inspired by actual events, it hews as close as it can to a formula perfected in late 2007 that has been mined for diminishing returns ever since. To joke that Warfighter is as bland as its title is easy but sadly accurate. It hasn't burst, of course, because it's bolstered by a metric ton of publisher profit, itself a reflection of the public's appetite for the familiar and perhaps also reviewers' reluctance to penalise slick yet similar products. That the genre has not yet reached saturation seems incredible, but factor in the homogenised nature of each product and it becomes ostensibly ludicrous a dam that ought to have burst eons ago. Since then, no fewer than five big-name modern FPS titles have dropped: Medal of Honor's EA stablemate Battlefield 3, Activision's sales-record-breaking duo of Black Ops and Modern Warfare 3, Counter-Strike: Global Offensive, and coalmine canary Homefront (which killed its developer but is still getting a sequel). A solid title, Medal of Honor nonetheless did little to distinguish itself from its rivals beyond offering those burned out on the "big two" a marginally less obnoxious yet still completely generic singleplayer experience. When Danger Close ushered the Medal of Honor franchise into the present-day with its namesake 2010 reboot, the modern military FPS genre was already incredibly stale. OORAH: The sequel to 2010's Medal of Honor reboot, Warfighter looks to function as a stop-gap between Battlefield releases and even carve a niche for itself in the process.